#ifndef __OPOKE_ACTION_H__
#define __OPOKE_ACTION_H__

class oPokeAction: public oAction
{
public:
	oPokeAction(oUnit* owner);
	virtual void update( ccTime dt );
	void onSensorCreate(oBody* parent, b2Fixture* newChild);
private:
	enum {BoomSensorTag = 10};
	bool _isBooming;
	float _current;
	int _count;
};

#endif